As I have stated in a previous post, I believe that some of the current social media tools we are using are really just the first successful incarnations of some future technologies.Â Changes in technology, along with the competitive marketplace, force the software tools we use to evolve and change. Just as Friendster gave way to MySpace, which is giving way to Facebook, so the latest darlings such as Second Life and Twitter will most likely give way to something being created right now. Continue Reading…
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Sorry I haven’t posted in a while, I am busy preparing for my spring semester classes, which includes my new Internet Ministry course.Â However, I ran across this article today and thought I would share it. The article relates how people in Second Life are getting married inside of Second Life and then meeting in the “real world” and forming a relationship there as well (many times getting married). This goes back to a couple of previous postings I had about how we need to learn to integrate online relationships that are avatar-based (whether it is in Second Life, World of Warcraft, or Facebook) with relationships in the real world. How can we take what we do online and translate it into real-world relationships to better understand others and share our message with them?
I wasn’t going to post again until after the new year, but saw an article in yesterday’s paperÂ (yes, I still read the newspaper, get over it) that questioned the validity of NSF funding going towards researching online gaming.Â Below is a link to a story from a few months ago about the actual research project which sheds some light on what they are doing.Â While I don’t want to argue the merits of NSF funding going towards this, I do truly believe that we can learn a lot about Internet ministry by studying how people interact online through games such as World of Warcraft and the “not really a game” Second Life.Â See my write-ups here and here about this and read the news story below.
And Happy New Year!